Anisotropic shaders can look like brushed metal. In this example the direction of anisotropy is varied by pixel in circular patterns.
Multiple light sources of different types can be in a scene. This is forward rendering with its advantages and disadvantages. Deferred rendering could be supported in the future.
This is a free sample character from the content libraries offered by Rocket Box Studios.
A mesh (or scene graph) can be instanced with a particle system. This means that the mesh is rendered once per particle. The particle system also can control rotation and scale of the instanced mesh. Note that you need one render job for each particle, therefore we do createRenderer(505) for this example. If there are too few render jobs the scene will be flickering.